Saturday, January 28, 2012

Drunk Green Robots [Android Quick App]

Drunk Green Robots

What's more fun than playing a game on your Android phone?  Drinking while playing a game on your Android phone, of course.  Enter Drunk Green Robots, a new app from fiveHellions development.  It's easy to get started, just grab a friend or two, a bottle of Kentucky's finest (or less than finest works, too), and your Android phone.  It's the high/low black/red game most of us know, but instead of using a deck of cards you use your Android.  

Dares are included, and the less risqué package is free to download, but the raunchier and more sexually explicit ones require an in-app purchase of "shots".  You get 100 shots for a buck, and ad-removal costs a 100 shots as does the "naughty" dare pack.  It's not going to break the bank.  And everybody knows being naughty is always better while drinking, right?  Anyways, you take a turn guessing if the next card will be higher or lower than the current, or what color it will be.  If you're correct, your turn ends and you pass your phone to the next player.  If you're not correct you win lose and have to either take a shot, or a random dare.  I'd recommend the shot, but to each their own.

It's silly, it's fun, and involves getting hammered.  If you're of age (stay safe kids), check out a few screenshots and grab it for free using the link after the break.  Try not to drop your phone.

Via: Android Central games forum

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Source: http://feedproxy.google.com/~r/androidcentral/~3/OwKFeeNyATI/story01.htm

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UC Merced research project examines South Dos Palos

No jobs, a lack of infrastructure, a delay in fire and law enforcement response and many loose dogs roaming the streets.

Those are among the findings from a research project aimed at gathering information on one of the poorest communities in Merced County.

The needs and challenges of the small unincorporated rural town of South Dos Palos mirror those of other small rural communities in the Central Valley.

South Dos Palos is a community with one of the widest disparities of poverty, said Robin DeLugan, a professor at UC Merced, who led the research, which will be a part of a bigger project. DeLugan said the project confirmed what she and others already knew.

However, there wasn't concrete information using statistics and percentages about the community's specific needs to really represent what's going on, she said.

This project intended to do just that.

"We were waiting for an opportunity to show where research can make a difference," she said.

Talking with residents

Last spring, a group of 30 undergraduate students went door-to-door to try to get information from residents about local conditions. DeLugan said they were able to get information from about 215 households, which represents about 70 percent of the occupied homes in South Dos Palos.

Some of the information was about public safety, how long residents have to travel for groceries and medical services and what they like or dislike about their community. "We are hoping the information becomes useful in shedding light on the community," DeLugan said.

The data can be used for grant writing to help improve the community. "Those are our goals with the data that we collected," DeLugan said.

Some of the problems indicated by residents aren't so hard to solve. For example, one safety issue was an excess of loose dogs, which can be addressed, she said.

Students spent last fall analyzing the data. On Sunday, from 5:30 p.m. to 7 p.m., there will be an exhibit of their work at the UC Merced Kolligian Library, Room 355.

The next step will be to disseminate information to the residents and get them involved in making changes.

A portion of the survey used for South Dos Palos residents will be used in other rural unincorporated communities in the Central Valley, which will bring opportunities for comparison, DeLugan said.

DeLugan and her team, along with such other organizations as the Community University Research and Action for Justice, California Rural Legal Assistance and PolicyLink, began to work with the George Washington Carver Center board members to collect the data. The Carver Center is a community center in Dos Palos.

Reporter Yesenia Amaro can be reached at (209) 385-2482 or yamaro@mercedsunstar.com.

Source: http://www.mercedsunstar.com/2012/01/26/2207369/uc-merced-research-project-examines.html

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Listen to the Engadget Mobile Podcast with special guest CrackBerry Kevin, Friday at 5PM ET!

A lot of Canada news this week, which is why three of the four podcasters behind the mic today are from the land up north: international man of mystery Sean Cooper, Myriam Joire (yep, she's got some Canadian blood in her) and our special guest Kevin Michaluk -- also known to millions as CrackBerry Kevin. Brad Molen's here too, and while he's admittedly all US of A through and through, he can still say "eh" like the best of 'em. We kid, of course, but we're serious that we want you to join us tomorrow afternoon at 5PM ET!

Note: Oh, and there's plenty of other stuff to talk about as well, so if RIM isn't your schtick, you'll probably still find it of interest. As always, send your questions to us via Twitter (@engadgetmobile) and we'll pick some out to answer.

January 27, 2012 5:00 PM EST

Listen to the Engadget Mobile Podcast with special guest CrackBerry Kevin, Friday at 5PM ET! originally appeared on Engadget on Thu, 26 Jan 2012 19:00:00 EDT. Please see our terms for use of feeds.

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Source: http://www.engadget.com/2012/01/26/engadget-mobile-podcast/

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ZTE Score (Cricket Wireless)


How does this sound to you: $65 per month for unlimited talk, text, Web, and music with no contract. Pretty good, right? The catch: you're stuck accessing it all with a mediocre Android smartphone. That's the dilemma you face with the ZTE Score ($69.99) for Cricket Wireless. It's a great deal, in need of a better phone.

Design, Call Quality, and Plan Pricing
The ZTE Score measures 4.4 by 2.5 by .5 inches (HWD) and weighs 4.5 ounces. The front and back are made of glass, with a thick ring of matte black plastic separating the two. It looks sharp, and its size makes it comfortable to hold and use. The 3.5-inch touch screen sports 320-by-480-pixel resolution, which is standard for budget Android phones. The onscreen keyboard is a bit small, but I didn't have any trouble typing on it.

The Score is a triband EV-DO Rev A (850/1700/1900 MHz) device with 802.11b/g Wi-Fi. It connected to my?WPA2-encrypted Wi-Fi network?without a problem, but reception on Sprint's network here in New York was shaky and voice quality is mixed. Cricket uses its own network in about a third of the country, and Sprint's network in the rest.

Volume is low in the earpiece, and voices sounded thin and robotic. Calls made with the phone are easy to understand, but again voices sounded computerized and background noise cancellation was poor. Calls sounded better through a Jawbone Era?Bluetooth headset ($129, 4.5 stars) and voice dialing worked fine over Bluetooth without training. The speakerphone sounds fine, but its volume is far too low to use outside. Battery life was on the short side at 4 hours, 49 minutes of talk time.

Cricket offers unlimited smartphone plans with its downloadable Muve Music service for $65/month, which is more affordable than all the major carriers but still more expensive than Boost Mobile's $55/month smartphone plan, which can actually reduce to $40/month as you pay your bills on time. But that extra $10 per month for unlimited music is an attractive option, and one that will likely be a deciding factor for many users. MetroPCS recently started offering a similar plan where $60 per month will get you unlimited talk, text, and Web, along with unlimited music via Rhapsody. (Without Rhapsody, that plan costs $50.)

OS, Multimedia, and Conclusions
The Score runs Android 2.3.4 (Gingerbread). There's no word on an update to Android 4.0 (Ice Cream Sandwich), and don't count on one. ZTE has added some light customizations to Android, but they're mostly visual. There are five home screens you can swipe between, and the phone feels surprisingly responsive given its outdated 600 MHz Qualcomm MSM7627 processor.

You get all of usual perks of Android, which include native support for Microsoft Exchange; free Google Maps Navigation for voice-enabled, turn-by-turn GPS directions; a solid?WebKit browser; and compatibility with more than 300,000 third-party apps in the Android Market.

There's a side-mounted microSD card slot on the right side of the phone. Slip the included card out and you'll notice it says "3GB Muve Music, 1GB Your Space." That means the card is divided into two partitions, and the Muve partition is hidden and encrypted. You can only see the extra 1GB on a PC. You also can't use standard MicroSD memory cards for Muve. Cricket doesn't yet sell the special cards the phone accepts, though replacement 4GB and 8GB cards are in the works.

In addition to the 1GB on the microSD card, there's also 110MB of free internal storage. Music sounded fine through both wired earbuds and?Altec Lansing Backbeat?Bluetooth headphones ($99, 3.5 stars), though bass response was somewhat lacking. Outside of Muve, the Score was able to handle AAC, MP3, OGG, and WAV music files. DivX, H.264, and MP4 video files played back smoothly at resolutions up to 800-by-480.

The 3.2-megapixel camera is weak. Test photos look average outdoors, but photos taken inside appear soft and blurry, almost hazy, like a scene from a bad music video. The camera also records video at a low 352-by-288-pixel resolution. Videos are tiny and grainy, and play back at a choppy 12 frames per second indoors, and 15 frames per second outside.

Source: http://feedproxy.google.com/~r/ziffdavis/pcmag/~3/b18CeTB6GTk/0,2817,2399408,00.asp

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Friday, January 27, 2012

The World's Fastest Movie Is Shot at A Quadrillion FPS [Science]

The Hobbit being shot 48 fps? Pathetic. MIT's trillion fps camera? Pokey at best. Just wait until you see the video a team of German researchers have created. It's two frames long, lasts just 50 femtoseconds, and doesn't star Nic Cage. More »


Source: http://feeds.gawker.com/~r/gizmodo/full/~3/Jq2rJAP43eU/the-worlds-fastest-movie-is-shot-at-a-quadrillion-fps

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India's Razzies poke fun at "indulgent" Bollywood (Reuters)

MUMBAI (Reuters) ? Bollywood stars better watch out. Movie fans in India are handing out their own version of the Razzies, the annual Oscars spoof that spotlights Hollywood's worst performances.

The second Ghanta (bell) Awards and the fourth Golden Kela (golden banana) awards are doing the rounds of social media networks, with fans voting in various categories for the worst films of 2011.

The rise of what is known as the "multiplex audience," urban viewers who have a taste for edgier cinema and the spending power to watch it, has meant that Bollywood is exploring newer storylines and bolder themes.

But Indian actors and film makers continuing with stale family melodramas and bad scripts risk being pilloried by urban audiences exposed to top-notch Hollywood films who now expect the same standards in India.

This year, the Ghantas also have a holier-than-thou film award, for "indulgent film makers."

"These are typically personal stories that do not cater to mass sensibilities," says Karan Anshuman, film critic and co-founder of The Ghanta Awards.

"Here, films are inspired by the grammar of world cinema and not so much Bollywood," says Anshuman.

"And while this is an encouraging step toward making available different cinemas to an audience, more often than not the movies are ineptly made and just plain bad and silly."

With categories like "Most Atrocious lyrics," "Worst Rip-Off" and "Worst Holier-than-thou films," fans can take potshots at the worst of Bollywood cinema from the past year.

Big-ticket stars Salman Khan and Shah Rukh Khan are nominated in the worst actor categories at The Ghantas while the Shah Rukh Khan caper "Don 2" has been nominated in the "Worst Rip-Off" category for imitating "every Hollywood action film."

The response from the Indian online community has been encouraging. A day after voting began, more than a thousand users had cast their votes for the Ghantas. More than 300,000 people cast their votes for The Golden Kelas last year.

Organizers aren't counting on the same support from the Indian film industry.

"Bollywood isn't really known for laughing at itself and frankly has zero sense of humor," says Anshuman.

Organizers of the Golden Kela awards, which last year awarded the Worst Actor award to Shah Rukh Khan, say no Bollywood star or film maker shows up to claim their prizes.

This week, film maker Anurag Kashyap tweeted he would collect his Ghanta award in person if his film "That Girl in Yellow Boots" wins in the "holier-than-thou" category.

While the Ghantas will be announced in February in Mumbai, the Golden Kela award ceremony will be held in New Delhi in March.

(Reporting By Shilpa Jamkhandikar, editing by Paul Casciato)

Source: http://us.rd.yahoo.com/dailynews/rss/movies/*http%3A//news.yahoo.com/s/nm/20120127/stage_nm/us_bollywood_razzies

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Call of Duty: Modern Warfare 3 Piazza and Liberation map impressions (Digital Trends)

For those of you that plopped down the money for the Call of Duty Elite premium service on the Xbox 360, then yesterday you likely went online to discover a digital treat waiting under their proverbial online tree. Two new maps were released, kicking off a nine month season of content drops that will feature 20 in all.

The first drop contained the maps ?Liberation? and ?Piazza.? Both maps will be included as part of a pack that will likely contain at least four maps, and will probably go on sale for around $15 in March (although nothing has been officially confirmed on that front). For right now, Xbox 360 users are the only ones to see these maps, but PS3 Elite premium members should have them within a month, while non-premium PS3 users should see the pack in April.

So with the number of people that have access to the maps relatively low, we took on the arduous and demanding task of playing the maps. It was rough, sitting there and getting paid to play video games, but we did it because we love you. Here are our impressions of the maps.

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Liberation

(DT Associate Editor Ryan Fleming)?Liberation is a map that I will both love and hate, depending on my mood. Set in a militarized Central Park in New York, the wide open spaces will immediately appeal to snipers and people that love to camp and/or use stealth, so for me it will depend on whether or not the Leroy Jenkins curse takes me. It is also a good map to follow people like Adam, and use them as bait?er?the vanguard. The actual geography of the map is fairly well plotted, but one of the biggest issues (or advantages depending on your POV) is the colors of the map. It is easy to blend into the trees and leaves and become incredibly hard to see. Because of that, this will be one of the slower moving maps in MW3.

Various game types will have drastically different feels, and some work better than others. I am a fan of Domination, which I think works well here. Kill Confirmed can lead to some interesting moments, as snipers leave several tags out as bait, but for me Team Deathmatch was the least fun. The mounted machine guns paired with a team of snipers and silenced opponents can make this frustrating and slow. For me, this map works better when there are objectives. Oddly, while teamwork is always important, the map is so wide open and you can die from so far away that it is harder to properly coordinate than other maps. Good news for the lone wolf-type player, bad news for the ?Captain Whatthehellareyoudoing? type who is trying to rally people to hold a certain area.

I really liked the survival mode potential of this map. There are a few areas that you can make into decent choke points?be warned though?learning the map is the key to survival, as enemies will pop out of areas you had no idea they could come from. If you choose your location poorly, you can also find yourself in a bad situation. Fighting off attack choppers and juggernauts can also be a pain if they catch you unprepared since there isn?t much cover, and riot/delta teams often try to catch bullets with their teeth. They fail. Or succeed if they are looking for the sweet embrace of death.

?

(DT Contributing Editor Adam Rosenberg) Liberation is an easy sell with me. Not only does my New Yorker blood scream with joy at being able to run around in a virtual re-creation of a war-torn Central Park, but this new map?s big, open spaces and loooooooong sightlines also appeal to my love for dealing out death from a great distance. Ryan really nails it too; the lush greens on this map provide PERFECT cover for Ghillie suit-wearing snipers. Bring along a thermal scope if you can; it?s a tremendous help here.

As open as the map is, there?s a surprising amount of separation between the different avenues of advance. For such a flat landscape, Liberation has a strange sense of verticality to it. Dry creeks run beneath bridges, with the high and low positions being completely cut off from one another in most places. There could be a firefight raging right below you, or above you, but you?ll have to circle all the way around to get to it. Shotgun-toters and SMG wielders are at a distinct disadvantage, though a small, central underground area offers ample opportunity to ambush passing forces. A strategically placed personal radar can be quite useful on this map, especially if short-range actions are your specialty.

At the two ends of the map are sandbag-mounted chaingun turrets which, when used properly, can wreak havoc on enemy forces. Like the one in the Bakaara map, it?s suicide to spend much time firing, since it makes you an easy target for distant snipers. The two miniguns on Liberation are great for crowd control, however. Just be sure to note: they?re not usable in Survival mode, only multiplayer. The trick on this map?no matter which mode you?re playing?is to always proceed carefully and avoid the open central areas, particularly near the fountain and any other location in which your uniform colors might stand out against the environment. Anything to make you a less appetizing target for the many snipers who are sure to be watching the heavy traffic areas.

?

Piazza

(Adam Rosenberg) Piazza is a small-ish map overall, but there are so many levels to it that it ends up feeling much larger than it actually is. Much like Liberation, there?s a lot of up-and-down movement; the difference here is that you have many more overlooks to work with. Snipers will want to swap their standard scope out for an ACOG, but a crack shot can do a lot of damage from a distance here.

Really though, shotguns and sub machine guns are your best bet for Piazza. The map is filled with sharp corners and steep stairwells, to the point that you?ll need to constantly be on your toes since you can never really be sure of when an enemy will suddenly come into view. Close-range fighters can confidently move around in the middle parts of the maps, while snipers and other long-range fighters will do best sticking to the fringes, preferably with a silencer.

The key with Piazza is to always be mindful of what?s above you and below you. Death can easily come from any angle. While it?s definitely important to keep your eyes on the path ahead, ignoring the raised balconies and walkways as you proceed will result in certain death sooner or later. The action moves quickly and intensely on Piazza, though I don?t see this one supplanting Dome as MW3?s Nuketown (the tiny Black Ops?map). It?s just too unpredictable. This one, moreso even than Liberation, is definitely going to live on as a ?love it or hate it? type of environment.

?

(Ryan Fleming) Piazza is a different type of map in every way from Liberation. It is small and confined, with a few areas that can quickly turn into choke points. People that love their shotguns will be free to terrorize and annoy the crap out of opponents with free reign. Sniper rifles will be fairly useless in the center of the map, but as Adam noted, a prepared sniper can hold down the sides of the maps. SMGs will be right at home, and will?likely?be the weapon of choice for most. I personally love the fast paced nature of Piazza, but when people are spread out all over the map, spawning can suck (more so than usual). I may or may not have considered throwing a controller at least once.

The various map types all work fairly well here. Domination can be fun, but there are balance issues. Holding onto a flag can be easy, especially with claymores and the like, but attacking can make you angry to the point that you want to punch something cute. There are multiple pathways all throughout the map, so there are ways though. Team Deathmatch and Kill Confirmed are both a good fit for this map, and Search and Destroy can offer some interesting possibilities.

Survival can either lead to an epic stand, or a frustrating one. You can easily set up defenses in areas that can hold off endless waves of enemies, but if a few make it by, you will find yourself trapped. Moving around might be the best strategy, but it is also a risky one. Still, it makes for a different experience than most survival maps.

?

Conclusion

Both maps offer something new to the current selection. Neither really blew us away, but we both thought that they will make for a good bit of variety in the rotation. The level design is solid, and both maps are designed to offer a certain amount of gameplay variety. Liberation gives snipers and distance players a new playground to try out, while Piazza is going to appeal to fast-paced players that dig their short range weapons. Both maps are a good addition, and a nice kickoff to the season of content.

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This article was originally posted on Digital Trends

More from Digital Trends

Behold! Modern Warfare 3 releases the first two DLC maps for 360 Premium Elite members

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Megaupload founder was also the #1 ranked Modern Warfare 3 player

Call of Duty: Modern Warfare 3 Content Season begins January 24 with two multiplayer maps

Source: http://us.rd.yahoo.com/dailynews/rss/tech/*http%3A//news.yahoo.com/s/digitaltrends/20120126/tc_digitaltrends/callofdutymodernwarfare3piazzaandliberationmapimpressions

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